![]() Crows can move from place to place, but you'll very rarely lose a save point, and you'll almost always have one that's safely accessible. ![]() Save points are represented by crows, usually sitting on something. Fortunately, the health bar resets from area to area. Being attacked by weaker monsters will make it go down (stronger monsters can instantly kill you), and it will always go down as a sort of timer in the button-mashing events. Some items are only usable in certain locations those are still always displayed in white text.Īya's health bar is sometimes displayed at the top right corner of the screen. When an item's name is displayed in white text, the item is usable (except for gems, which are displayed in white text but not usable). Use the arrow keys to switch back and forth between regular items and key items. You can reach your inventory by pressing. There's one color-based puzzle, but I've provided a note so that players who have difficulty distinguishing colors can bypass it. If you're new to this sort of game and you want some basic guidance without a walkthrough, see the Tips section. If you're having trouble with chainsawing, button-mashing, or other gameplay aspects, see the Game Mechanics section of the walkthrough. See the Endings Guide and Gem Collection Guide for help with gems and endings (though note that the former has strong story spoilers. The main walkthrough doesn't cover gem collection, and while endings are mentioned, the main walkthrough doesn't describe how to get the one you want. Locations are bolded and items are italicized, for easier reference. Some later sections also contain story spoilers, but if you don't read ahead, you won't be spoiled. The guide isn't as spoilery as it could be, but it's still a better idea not to read ahead, and to only consult the walkthrough if you're stuck. Hints and spoilered puzzle solutions were used when possible, but in Mad Father, the lines between regular gameplay and puzzles got sort of blurry. From the big creepy mansion to Aya's cute talk sprites to the wonderfully over-the-top awfulness of the Drevis family, there's plenty here to enjoy. Approaching Mad Father as a serious story might leave you disappointed, but take it for what it is, and chances are you'll have a blast. Mad Father is pretty much the game of that movie, a gleefully absurd romp that's not exactly thoughtful or terrifying, but definitely isn't dull. But its goofiness is what sets it apart from the pack- imagine watching a cheesy horror movie from decades gone by, one that's fun because it's impossible to take seriously. If Mad Father sounds like a ridiculous game so far, that's because it really, really is. One moment, you'll be helping Aya fend off zombie bites, the next, you'll be solving an item puzzle (or mashing Z to thrash your way free from a grabby monster, or sneaking past a guard of living dolls, or leading a decapitated corpse to his head, or deciding whether it's a good idea to uproot a mandrake.) It's a strange trip, and one that fits together only in the sense that it's consistently a jumble of tropes, but fortunately there aren't too many gameplay tricks to keep track of, and they're all pretty well explained when they come up. Made by Sen and translated by Vgperson, Mad Father is a free horror adventure with personality by the truckload and more variety than you'll know what to do with. When a tragic anniversary arrives and the dead come back for revenge, it's up to Aya to seek out and rescue her Mad Father- even if she, you know, probably shouldn't. It's a real shame that he's not the most deserving person- the man is an honest-to-goodness mad scientist, who spends his days experimenting in the basement while the rest of the family tries to ignore the terrible sounds. ![]() Little Aya Drevis loves stories, playing outside, and her pet rabbit but like many children her age, she loves her daddy more than anything else in the world.
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